![]() ![]() ![]() We distributed loot in a different fashion again and made sure retrieval was better dispersed and located. We added more cover to where space was too empty. So we opened up windows, and doorways, and hallways. ![]() We redid all the textures and the props, so they are much more for a shooter, because a survivor game is much more of a player versus environment experience, and in a shooter, you need things like standard cover, heights, metrics, and stuff like that. We ended up addressing parts of the terrain that were just not great to drive over or not great to traverse over. So we ended up taking the train and we took a step back we ended up trying to figure out what is it that we all do to address it to make it a battle royale map. H1Z1 Battle Royale – Gameplay Images courtesy of Daybreak Games ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |